FILM, TV AND ENTERTAINMENT
EXPERIENCES

FILM, TV AND ENTERTAINMENT
EXPERIENCES

FILM, TV AND ENTERTAINMENT
EXPERIENCES

Bring the Story Into the Real World.

Bring the Story Into the Real World.

Entertainment creates worlds people want to be part of. Experiential gives them the opportunity to step inside. From immersive pop-ups and exhibitions to premieres, fan events and launch moments, Gradient translates stories from screen to space without losing what made audiences care in the first place.

Built for Fandom.

Built for Fandom.

Fans do more than watch. They follow, share, collect, travel, create and build communities around the entertainment they love. We design experiences around those behaviors — giving audiences new ways to participate in the story while creating meaningful opportunities for studios, networks and streaming platforms to deepen engagement.

Designed to Extend the Moment.

Designed to Extend the Moment.

A premiere lasts one night. A launch campaign has a window. But the right experience can create content, conversation and cultural relevance far beyond the people in the room. Gradient builds physical experiences with amplification in mind, turning participation into a story audiences want to carry forward.

Bring the Story Into the Real World.

Bring the Story Into the Real World.

Entertainment creates worlds people want to be part of. Experiential gives them the opportunity to step inside. From immersive pop-ups and exhibitions to premieres, fan events and launch moments, Gradient translates stories from screen to space without losing what made audiences care in the first place.

Built for Fandom.

Built for Fandom.

Fans do more than watch. They follow, share, collect, travel, create and build communities around the entertainment they love. We design experiences around those behaviors — giving audiences new ways to participate in the story while creating meaningful opportunities for studios, networks and streaming platforms to deepen engagement.

Designed to Extend the Moment.

Designed to Extend the Moment.

A premiere lasts one night. A launch campaign has a window. But the right experience can create content, conversation and cultural relevance far beyond the people in the room. Gradient builds physical experiences with amplification in mind, turning participation into a story audiences want to carry forward.

FEATURED WORK

FEATURED WORK

ENTERTAINMENT EXPERIENTIAL MARKETING PROGRAMS

ENTERTAINMENT EXPERIENTIAL MARKETING PROGRAMS

Gradient develops entertainment experiences from strategy through execution, translating IP into physical moments that build fandom, fuel conversation and extend the life of a release beyond the screen.

01

Film & Television Launch Experiences

Film & Television Launch Experiences

Film & Television Launch Experiences

Turn premieres, and releases into immersive experiences that introduce audiences to the world of the story and give them a reason to engage.

Turn premieres, and releases into immersive experiences that introduce audiences to the world of the story and give them a reason to engage.

02

Immersive Pop-Ups & Exhibitions

Immersive Pop-Ups & Exhibitions

Immersive Pop-Ups & Exhibitions

Bring iconic environments, stories and characters into the physical world through temporary installations, interactive exhibits and immersive destinations.

Bring iconic environments, stories and characters into the physical world through temporary installations, interactive exhibits and immersive destinations.

03

Premieres, Screenings & VIP Hospitality

Premieres, Screenings & VIP Hospitality

Premieres, Screenings & VIP Hospitality

Create high-touch experiences around red carpets and talent arrivals to screenings, after-parties, press moments and VIP hospitality.

Create high-touch experiences around red carpets and talent arrivals to screenings, after-parties, press moments and VIP hospitality.

04

Fan Experiences & Community Events

Fan Experiences & Community Events

Fan Experiences & Community Events

Give fandom a physical home through experiences designed around participation, exclusivity and community.

Give fandom a physical home through experiences designed around participation, exclusivity and community.

05

Content, Creators & Cultural Amplification

Content, Creators & Cultural Amplification

Content, Creators & Cultural Amplification

Build experiences designed to move naturally from physical participation into digital conversation. .

Build experiences designed to move naturally from physical participation into digital conversation. .

06

Touring & Multi-Market Experiences

Extend entertainment IP into multiple cities through scalable formats designed to maintain creative integrity from market to market.

KEY CHALLENGES IN ENTERTAINMENT EXPERIENTIAL

KEY CHALLENGES IN ENTERTAINMENT EXPERIENTIAL

Audiences Expect More Than Promotion

Entertainment audiences are surrounded by trailers, clips, creator content and endless options competing for their attention. A physical experience has to offer something those channels cannot: access, participation and the feeling of being inside the story. • Fan and audience strategy • Immersive storytelling • Interactive programming • Exclusive access and moments The strongest entertainment experiences do not simply advertise the IP. They reward people for caring about it.

Cartier Time Unlimited event

Audiences Expect More Than Promotion

Entertainment audiences are surrounded by trailers, clips, creator content and endless options competing for their attention. A physical experience has to offer something those channels cannot: access, participation and the feeling of being inside the story. • Fan and audience strategy • Immersive storytelling • Interactive programming • Exclusive access and moments The strongest entertainment experiences do not simply advertise the IP. They reward people for caring about it.

Cartier Time Unlimited event

Audiences Expect More Than Promotion

Entertainment audiences are surrounded by trailers, clips, creator content and endless options competing for their attention. A physical experience has to offer something those channels cannot: access, participation and the feeling of being inside the story. • Fan and audience strategy • Immersive storytelling • Interactive programming • Exclusive access and moments The strongest entertainment experiences do not simply advertise the IP. They reward people for caring about it.

Cartier Time Unlimited event

The World Has to Feel Right

Fans know the details. From iconic environments and visual codes to characters, props and story logic, bringing entertainment IP into physical space requires a balance of creative interpretation and fidelity to the source material. • IP and brand guideline alignment • Narrative and spatial design • Scenic fabrication and environmental storytelling • Studio and stakeholder approvals Every touchpoint should feel intentional enough for the fan who notices everything.

House of Suntory Tiny House event

The World Has to Feel Right

Fans know the details. From iconic environments and visual codes to characters, props and story logic, bringing entertainment IP into physical space requires a balance of creative interpretation and fidelity to the source material. • IP and brand guideline alignment • Narrative and spatial design • Scenic fabrication and environmental storytelling • Studio and stakeholder approvals Every touchpoint should feel intentional enough for the fan who notices everything.

House of Suntory Tiny House event

The World Has to Feel Right

Fans know the details. From iconic environments and visual codes to characters, props and story logic, bringing entertainment IP into physical space requires a balance of creative interpretation and fidelity to the source material. • IP and brand guideline alignment • Narrative and spatial design • Scenic fabrication and environmental storytelling • Studio and stakeholder approvals Every touchpoint should feel intentional enough for the fan who notices everything.

House of Suntory Tiny House event

The Launch Window Moves Fast

Entertainment marketing operates around immovable moments: release dates, premieres, finales, announcements and cultural opportunities. Experiential programs need to move at the speed of the campaign while coordinating creative, production, talent, partners, security and multiple stakeholder groups. • Fast-turn creative development • Talent and VIP coordination • Production and venue management • Multi-market and touring execution Gradient creates the operating structure behind the experience so complexity never becomes visible to the audience.

Box Car event detail

The Launch Window Moves Fast

Entertainment marketing operates around immovable moments: release dates, premieres, finales, announcements and cultural opportunities. Experiential programs need to move at the speed of the campaign while coordinating creative, production, talent, partners, security and multiple stakeholder groups. • Fast-turn creative development • Talent and VIP coordination • Production and venue management • Multi-market and touring execution Gradient creates the operating structure behind the experience so complexity never becomes visible to the audience.

Box Car event detail

The Launch Window Moves Fast

Entertainment marketing operates around immovable moments: release dates, premieres, finales, announcements and cultural opportunities. Experiential programs need to move at the speed of the campaign while coordinating creative, production, talent, partners, security and multiple stakeholder groups. • Fast-turn creative development • Talent and VIP coordination • Production and venue management • Multi-market and touring execution Gradient creates the operating structure behind the experience so complexity never becomes visible to the audience.

Box Car event detail
The Macallan Time : Space exhibit

Great entertainment gives people a world to care about. Experiential gives them a way to step inside it. Gradient transforms stories, characters and cultural moments into experiences that deepen fandom, spark conversation and extend the life of the story far beyond the screen.

Great entertainment gives people a world to care about. Experiential gives them a way to step inside it. Gradient transforms stories, characters and cultural moments into experiences that deepen fandom, spark conversation and extend the life of the story far beyond the screen.

Great entertainment gives people a world to care about. Experiential gives them a way to step inside it. Gradient transforms stories, characters and cultural moments into experiences that deepen fandom, spark conversation and extend the life of the story far beyond the screen.